You wake up strapped to a bed in an abandoned psych ward. The speaker crackles: ”Welcome, subject.”
The door creaks open — leading to a decaying orphanage playroom. Toys stare. Something giggles behind the walls.
You run… straight into a broken circus tent. Clown faces reflect in shattered mirrors — none of them yours.
Then, a crawling tunnel. The light fades. You enter a final room where the air pulses, shadows twitch, and reality peels away.
Each door takes you deeper. Each space is a stolen nightmare. Now it’s yours.
Escape — or be consumed by HAVOC.4
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